5.5. Jump Statements
Jump statements interrupt the flow of execution. C++ offers four jumps: break
, continue
, and goto
, which we cover in this chapter, and the return
statement, which we’ll describe in § 6.3 (p. 222).
5.5.1. The break
Statement
A break
statement terminates the nearest enclosing while
, do while
, for
, or switch
statement. Execution resumes at the statement immediately following the terminated statement.
A break
can appear only within an iteration statement or switch
statement (including inside statements or blocks nested inside such loops). A break
affects only the nearest enclosing loop or switch
:
string buf;
while (cin >> buf && !buf.empty()) {
switch(buf[0]) {
case '-':
// process up to the first blank
for (auto it = buf.begin()+1; it != buf.end(); ++it) {
if (*it == ' ')
break; // #1, leaves the for loop
// . . .
}
// break #1 transfers control here
// remaining '-' processing:
break; // #2, leaves the switch statement
case '+':
// . . .
} // end switch
// end of switch: break #2 transfers control here
} // end while
The break
labeled #1 terminates the for
loop that follows the hyphen case
label. It does not terminate the enclosing switch
statement and in fact does not even terminate the processing for the current case. Processing continues with the first statement following the for
, which might be additional code to handle a hyphen or the break
that completes that section.
The break
labeled #2 terminates the switch
but does not terminate the enclosing while
loop. Processing continues after that break
by executing the condition in the while
.
INFO
Exercises Section 5.5.1
Exercise 5.20: Write a program to read a sequence of string
s from the standard input until either the same word occurs twice in succession or all the words have been read. Use a while
loop to read the text one word at a time. Use the break
statement to terminate the loop if a word occurs twice in succession. Print the word if it occurs twice in succession, or else print a message saying that no word was repeated.
5.5.2. The continue
Statement
A continue
statement terminates the current iteration of the nearest enclosing loop and immediately begins the next iteration. A continue
can appear only inside a for
, while
, or do while
loop, including inside statements or blocks nested inside such loops. Like the break
statement, a continue
inside a nested loop affects only the nearest enclosing loop. Unlike a break
, a continue
may appear inside a switch
only if that switch
is embedded inside an iterative statement.
A continue
interrupts the current iteration; execution stays inside the loop. In the case of a while
or a do while
, execution continues by evaluating the condition. In a traditional for
loop, execution continues at the expression inside the for
header. In a range for
, execution continues by initializing the control variable from the next element in the sequence.
For example, the following loop reads the standard input one word at a time. Only words that begin with an underscore will be processed. For any other value, we terminate the current iteration and get the next input:
string buf;
while (cin >> buf && !buf.empty()) {
if (buf[0] != '_')
continue; // get another input
// still here? the input starts with an underscore; process buf . . .
}
INFO
Exercises Section 5.5.2
Exercise 5.21: Revise the program from the exercise in § 5.5.1 (p. 191) so that it looks only for duplicated words that start with an uppercase letter.
5.5.3. The goto
Statement
AdvancedA goto
statement provides an unconditional jump from the goto
to a another statement in the same function.
TIP
Best Practices
Programs should not use goto
s. goto
s make programs hard to understand and hard to modify.
The syntactic form of a goto
statement is
goto label;
where label is an identifier that identifies a statement. A labeled statement is any statement that is preceded by an identifier followed by a colon:
end: return; // labeled statement; may be the target of a goto
Label identifiers are independent of names used for variables and other identifiers. Hence, a label may have the same identifier as another entity in the program without interfering with the other uses of that identifier. The goto
and the labeled statement to which it transfers control must be in the same function.
As with a switch
statement, a goto
cannot transfer control from a point where an initialized variable is out of scope to a point where that variable is in scope:
// . . .
goto end;
int ix = 10; // error: goto bypasses an initialized variable definition
end:
// error: code here could use ix but the goto bypassed its declaration
ix = 42;
A jump backward over an already executed definition is okay. Jumping back to a point before a variable is defined destroys the variable and constructs it again:
// backward jump over an initialized variable definition is okay
begin:
int sz = get_size();
if (sz <= 0) {
goto begin;
}
Here sz
is destroyed when the goto
executes. It is defined and initialized anew when control passes back through its definition after the jump back to begin
.